Upgrades

Success rates and costs for every upgrade in Aerlore. Each failure raises your next chance, and an upgrade is guaranteed after enough failures in a row (pity: up to +50% of the base rate, guaranteed after 3× the expected attempts).

Weapons & armor (+1 – +10)

Materials: Power Dice 4 (100% rate, upgrades to +1 – +5), Power Dice 6 (100% rate, upgrades to +6 – +10), Power Dice 12 (150% rate, upgrades to +1 – +10)

Minerals: Mineral and Erons, the amount below of each.

UpgradeBase chanceGuaranteed by attemptPenyaMinerals (each)
+0 → +190%42,00010
+1 → +285%44,00014
+2 → +380%48,00020
+3 → +445%730,00054
+4 → +536%960,00076
+5 → +627%12100,000108
+6 → +718%17150,000150
+7 → +89%34250,000210
+8 → +94.5%67500,000296
+9 → +101.8%1671,000,000414

Collector (+1 – +5)

Materials: Power Dice 4 (100% rate, upgrades to +1 – +5), Power Dice 12 (150% rate, upgrades to +1 – +5)

Minerals: Mineral and Erons, the amount below of each.

UpgradeBase chanceGuaranteed by attemptPenyaMinerals (each)
+0 → +190%42,00010
+1 → +285%44,00014
+2 → +380%48,00020
+3 → +445%730,00054
+4 → +536%960,00076

Ultimate weapons

Materials: Shining Oricalkum (100% rate, upgrades to +1 – +10)

Minerals: Mineral and Erons, the amount below of each.

UpgradeBase chanceGuaranteed by attemptPenyaMinerals (each)
+0 → +111.1%2820,00050
+1 → +29%3440,000100
+2 → +37%4380,000150
+3 → +45%60150,000200
+4 → +53%100300,000250
+5 → +60.9%334500,000300
+6 → +70.7%429750,000350
+7 → +80.5%600900,000400
+8 → +90.3%1,0001,200,000450
+9 → +100.1%3,0001,500,000500

Jewelry (+1 – +20)

Materials: Power Dice 8 (100% rate, upgrades to +1 – +20), Power Dice 10 (150% rate, upgrades to +1 – +20)

UpgradeBase chanceGuaranteed by attempt
+0 → +1100%—
+1 → +2100%—
+2 → +363%5
+3 → +445%7
+4 → +533%10
+5 → +626%12
+6 → +721%15
+7 → +817%18
+8 → +914%22
+9 → +1011%28
+10 → +119%34
+11 → +128%38
+12 → +136%50
+13 → +145%60
+14 → +154%75
+15 → +163%100
+16 → +172%150
+17 → +181%300
+18 → +190.7%429
+19 → +200.1%3,000

Suit piercing

Materials: Power Dice 8 (100% rate, upgrades to +1 – +10), Power Dice 10 (150% rate, upgrades to +1 – +10), Low Mighty Dice (100% rate, upgrades to +1 – +10), High Mighty Dice (150% rate, upgrades to +1 – +10)

Penya: item level × (current sockets + 4) × 1,400.

UpgradeBase chanceGuaranteed by attempt
+0 → +180%4
+1 → +250%6
+2 → +320%15
+3 → +45%60

Weapon piercing

Materials: Power Dice 8 (100% rate, upgrades to +1 – +10), Power Dice 10 (150% rate, upgrades to +1 – +10), Low Mighty Dice (100% rate, upgrades to +1 – +10), High Mighty Dice (150% rate, upgrades to +1 – +10)

Penya: item level × (current sockets + 4) × 1,400.

UpgradeBase chanceGuaranteed by attempt
+0 → +150%6
+1 → +225%12
+2 → +312.5%24
+3 → +46.25%48
+4 → +53.13%96
+5 → +61.56%193
+6 → +70.78%385
+7 → +80.39%770
+8 → +90.2%1,500
+9 → +100.1%3,000

Element upgrades

Needs the element card of that element and two element minerals; +10 and above reuse the +9 costs.

UpgradeBase chanceGuaranteed by attemptPenyaMinerals (each)
+0 → +1100%—2,00010
+1 → +2100%—4,00014
+2 → +392%48,00020
+3 → +470%515,00027
+4 → +553%630,00038
+5 → +640%850,00054
+6 → +730%1075,00075
+7 → +823%14125,000105
+8 → +917%18250,000148
+9 → +1013%24500,000207
+10 → +1110%30500,000207
+11 → +127%43500,000207
+12 → +136%50500,000207
+13 → +144%75500,000207
+14 → +153%100500,000207
+15 → +162.5%120500,000207
+16 → +172%150500,000207
+17 → +181.5%200500,000207
+18 → +191.2%250500,000207
+19 → +201%300500,000207

"Guaranteed by attempt" uses the base chance; better dice lower it.