Classes & Job Changes
Vagrant to 1st job, 2nd job, automatic Hero and 3rd class, with the Aerlore changes to Master and Hero.

Aerlore keeps the Original's class tree and job-change quests. The big change: there's no Master tier. You go straight from your 2nd job to Hero to 3rd class, and the levels in between got a lot smoother.
The path
| Level | Step | How |
|---|---|---|
| 1 | Vagrant | Everyone starts here |
| 15 | 1st job | Job quest chain in Flarine |
| 60 | 2nd job | Job quest chain that starts in Darken |
| 121 | Hero | Automatic when you reach 121 |
| 130 | 3rd class | Job quest chain in Eillun |
| 150 | Max level |
The max level is 150.
| 1st job | 2nd jobs | 3rd classes |
|---|---|---|
| Mercenary | Knight / Blade | Templar / Slayer |
| Acrobat | Jester / Ranger | Harlequin / Crackshooter |
| Assist | Ringmaster / Billposter | Seraph / Forcemaster |
| Magician | Psykeeper / Elementor | Mentalist / Arcanist |
1st job (level 15)
Each class has a short 3-quest chain in Flarine. Finishing it changes your job and gives you a reward pack:
- Doggy, a permanent pickup pet that collects loot for you (see Pets)
- 10 Aerlore Coins and 2 Power Dice 4
- 6 more permanent bag slots
2nd job (level 60)
A 4-quest chain per class. It starts with an NPC in Darken and ends with that class's Guardian. Finishing it also opens 6 more bag slots.
Hero (level 121), no quest needed
When a 2nd-job character reaches 121 it becomes a Hero automatically. Your name tag still shows your 2nd job (for example "Ringmaster"). The Hero skill is added at rank 0, and you raise it with gems, as in the Original.
3rd class (level 130)
The 3rd-class quest chains, based in Eillun. EXP stops at 130 until you finish the change, so don't leave it too long. The 3rd classes use the Original's legend skills.
What Aerlore changed (for veterans)
- No Master, no 99.99% wall. The Master and Hero quests and the 120 EXP wall are gone. Old Master characters were turned back into their 2nd job.
- Master skill at 60. Your Master skill unlocks at rank 1 when you take your 2nd job. It ranks up by itself at levels 72, 84, 96 and 108.
- No half EXP. the Original gave Master, Hero and legend characters only half EXP. Aerlore doesn't, so 121-150 goes about twice as fast.
- Free restat on every class change (15, 60, 121 and 130). Your stats go back to 15 each and you get all your points back to spend again. Skills and skill points are kept.
- More stat and skill points:
| Level | Stat points (total) | Skill points (total) |
|---|---|---|
| 15 | 28 | 28 |
| 60 | 118 | 178 |
| 121 | 313 | |
| 130 | 340 | 740 |
| 150 | 400 | 980 (Original: 708) |
Up to 60 you get 2 stat points per level, then 3 per level after 60, plus a one-time 12 at level 121. Job-change quests also give extra skill points.
Skills cost the same as in the Original: 1 point per level for Vagrant skills, 2 for 1st-job skills and 3 for everything after that.
Omnia (Seraph)

Seraphs get Omnia, an Aerlore skill. It replaces the old Ringmaster Hero skill Return, which teleported you to town.
- You get it at rank 1 when you become a Seraph. Ringmaster Heroes (121-129) see it locked.
- It casts every buff you've learned on the whole party in range in one go (just you if you have no party). Each buff uses your own skill level and INT, as if you'd cast it yourself.
- Cost: 500 MP, 1 second cast, 1 second cooldown.
- Heals, resurrection and a few special skills (Gvurtialla, Blessing, Holy Cross, Merkabah, Fetters and Moon Beam) aren't included. Self-only buffs still land only on you.
Yes, it's built for the "buff the party in one button" Seraph role.