Upgrading, Piercing & Ultimate Weapons
+1 to +10 rates and costs, Power Dice, the pity bar, element upgrades, jewelry, piercing, cards and ultimate weapons.

Upgrading in Aerlore uses Power Dice, minerals and Penya, with a visible pity counter. It's the biggest change from the Original, so read this even if you're a veteran.
The short version: nothing ever breaks or loses levels. Every attempt uses one die, some minerals and some Penya, whether it works or not. Each failure makes the next try more likely, and you're guaranteed a success eventually.
Where to upgrade
Go to the blacksmith NPCs in Flarine:
| NPC | What they do |
|---|---|
| Boboko | General upgrade (weapons, armour, jewelry, collectors, ultimate weapons), Element upgrade, Remove element |
| Boboku | Piercing, Remove piercing, Create ultimate weapon |
| Peach | Unique weapons, Remove jewel |

All three share one Upgrade window with tabs: General Upgrade, Element Upgrade and Piercing.

- Drag the item into the Item slot.
- Drag in a matching Power Dice (or card, for elements).
- The right side shows the success chance, the Penya per attempt and the minerals needed.
- Optional: set an Upgrade Goal and the window keeps trying until you reach it, run out of materials or press Stop.
General upgrade (+0 to +10)
| Upgrade | Success | Mineral + Erons (each) | Penya |
|---|---|---|---|
| +0 → +1 | 90% | 10 | 2,000 |
| +1 → +2 | 85% | 14 | 4,000 |
| +2 → +3 | 80% | 20 | 8,000 |
| +3 → +4 | 45% | 54 | 30,000 |
| +4 → +5 | 36% | 76 | 60,000 |
| +5 → +6 | 27% | 108 | 100,000 |
| +6 → +7 | 18% | 150 | 150,000 |
| +7 → +8 | 9% | 210 | 250,000 |
| +8 → +9 | 4.5% | 296 | 500,000 |
| +9 → +10 | 1.8% | 414 | 1,000,000 |
Dice: Power Dice 4 covers upgrades to +1 through +5, Power Dice 6 covers +6 through +10. Power Dice 12 works at any level and gives 1.5× the chance.
On average, taking an item from +0 to +10 costs roughly 94 dice, about 29,000 of each mineral and about 62 million Penya.
The pity bar

The window counts your upgrade attempts for that level, and the counter stays on the item. Every failure raises your chance a little, up to about 1.5× the base rate. After a set number of failures in a row, the next attempt can't fail: about 3 divided by the base chance, so about 12 tries at 27% or about 167 at 1.8%. The counter resets when you succeed.
Aerlore vs the Original: no item ever breaks or drops a level, so there are no protection scrolls (Scroll of Protection, SProtect and the like are retired). Rates for +4 and up are the Original's. Material and Penya costs from +4 up are double the usual.
Jewelry (+0 to +20)
Rings, earrings and necklaces use Power Dice 8 (normal) or Power Dice 10 (1.5× chance). They cost no minerals and no Penya.
Success by level: 100, 100, 63, 45, 33, 26, 21, 17, 14, 11, 9, 8, 6, 5, 4, 3, 2, 1, 0.7 and 0.1% (for +0 → +1 up to +19 → +20).
Element upgrade (+0 to +20)
One element per item. You need that element's card plus two kinds of mineral and some Penya:
| Element | Minerals |
|---|---|
| Fire | Erons + Guru |
| Water | Krasec + Guru |
| Electricity | Mineral + Krasec |
| Wind | Erons + Krasec |
| Earth | Mineral + Guru |
Success: 100, 100, 92, 70, 53, 40, 30, 23, 17, 13, 10, 7, 6, 4, 3, 2.5, 2, 1.5, 1.2 and 1%. Minerals go from 10 up to 207 per attempt, and Penya from 2,000 up to 500,000.
Piercing and cards
Boboku adds sockets with Power Dice 8 / Low Mighty Dice (normal) or Power Dice 10 / High Mighty Dice (1.5× chance).
| Item | Max sockets | Success per socket |
|---|---|---|
| Armour (suit) | 4 | 80%, 50%, 20%, 5% |
| Weapon / shield | 10 | 50%, 25%, 12.5%, 6.25% … down to 0.1% |
Each attempt costs item level × (sockets + 4) × 1,400 Penya. Failures don't hurt the item.
- Putting in a card into a free socket always works and uses up the card.
- Remove piercing costs 1,000,000 Penya and destroys the card (as in the Original).
Aerlore vs the Original: the old Moonstone + 100k Penya piercing, which could break, is gone.
Ultimate weapons
- Upgrading an Ultimate weapon uses Shining Oricalkum (made from 5 Sunstones + 5 Moonstones), up to +10. Each attempt also costs Penya (20,000 to 1,500,000) and Mineral and Erons (50 to 500 of each). Rates are low, from 11.1% down to 0.1%. From +6 the weapon gets gem slots.
- Making one: a normal weapon can become a Unique, and a +10 Unique can become an Ultimate. You need the matching gem plus Shining Oricalkum. If it fails you lose the materials but keep the weapon.
- Gems: setting a gem works 90% of the time. Removing one with a Moonstone always works but destroys the gem.
Where the materials come from
Every monster can drop Power Dice and minerals. Event monsters can't. Bosses and giants are much more generous:
| Item | Normal monster | Captain | Boss / giant |
|---|---|---|---|
| Power Dice 4 | 0.8% | 2% | 25-100% |
| Power Dice 6 (monster lv 30+) | 1.6% | 4% | 50-100% |
| Power Dice 8 (lv 20+) | 0.3% | 0.8% | 10-50% |
| Power Dice 10 / 12 (lv 60+) | very rare | rare | 0.5-10% |
| Minerals (lv 15+) | 3% (2-5) | 6% (2-5) | 100% (50-250) |
You also get dice from quests, achievement chests and daily rewards. Catchers in Madrigal are the other big mineral source. See Collecting & Catchers.